If you change hand-located textures, it does not affect opened objects,even if you say 'reload textures'!.You must hand-locate textures before you open an object.Don't pick a file in that directory! For example,you would pick the 'Custom Object Textures' folder itself in your X-Systemresources folder to see textures on the objects in the 'Custom Objects'folder. On the Mac, to pick a texture directory, select the icon of that directoryand pick choose.XObjectViewer does not remember your hand-located texture directory betweenruns once you quit, that's it!.
What If I can't see textures?There are a lot of ways that textures can get messed up.version 1.4 willaddress some of these problems but in the meantime a few things to consider: Note that if you specify a path for textures in your object, for example"MyHangerBitmaps:LeftWall", and the MyHangerBitmaps folder is in the MyHangerfolder, you would specify MyHander as the directory to search in, not MyHangerBitmaps. In other words, to find a texture, XObjectViewer looks in the directoryand then tries to follow the partial path specified in your object file. If XObjectViewer cannot find a texture, it draws the polygon in a grayshaded pattern. XObjectViewer defaults to automatic location see menu reference below. Thiswill usually be the custom object textures folder in the resources folderof your x-plane install. When you manually locatethe textures, you pick the folder to search in for textures. Thisis useful for objects that are downloaded off of the web and have a texturesubfolder in the same folder as the object. When you automatically locate the textures for an object,XObjectViewer searches in the folder the object resides in.
XObjectViewer can locate an object's textures in two ways: automaticallyand manually. If you enlarge an object by command-option draggingon it and the front of the object disappears, move the entire object awayfrom you by command-dragging so the front of the object recedes back intothe viewable space. If the object gets too close to you, it will be "clipped", and you willnot see parts of it. Since thisscales the object in all three dimensions, the closest parts of the objectwill get closer to you.
System RequirementsXObjectViewer requires:ĭownloadYou can download XObjectViewer here: Handles the version 1 and 2 object formats automatically, including thenew type 5 landable quads.Reloading of textures while an object is open (like PlaneMaker).Correctly integration with ObjectMaker and automatically finds texturesspecified in ObjectMaker.Support for the new X-Plane 640 quad strips.
XObjectViewer lets you view objects with their full texturingwithout opening X-Plane and placing the objects in scenery files. XObjectViewer also works with Christian Franz's ObjectMaker, giving youimmediate previews of your work. XObjectViewer is a small Macintosh utility to view X-Plane Object (.obj)files. XObjectViewer 1.3 NEW: Troubleshooting tips for texturing problems!!! (See below)
We are actively looking for customer stakeholders to help steer this effort.XObjectViewer Tools Home XPTools ObjEdit AC3D Plugin DragInst XPaintConverter XObjectViewer We are researching an exporter, but I can't comment on the potential timeline for delivery just yet.įor those interested in discussing your needs around this topic more directly, please reach out via direct message or email, or keep the comments rolling in this thread. While I know that for most of you, all this boils down to just being able to export a glTF directly from 3ds Max, I ask that you trust that we are finding the best strategic fit and form, while aligning some development activities. We are keeping a very close eye these standards, and even contributing to the development in some cases. Since then, representatives from various product teams have joined in the regular development meetings for some different initiatives: 3D Commerce, which aims to standardize workflows and visualization of 3D Content in an e-commerce context, and 3D Formats, which is developing glTF. Last year, Autodesk formally joined the Khronos group as a contributor member. I've neglected to keep this one fresh and up to date. I'm sorry that you haven't seen much traction on this idea here.